| By Bruce Armstrong | Article Rating: |
|
| June 2, 2007 05:00 PM EDT | Reads: |
17,460 |
I just recently (finally) upgraded to a Wii, and I only had to pay about $50 over retail on an auction site to get it. Good luck trying to find one in the LA area; most stores told me it would be at least a month before they had more. Then try finding accessories once you have one. I had to hit a half a dozen stores before I found additional controllers. It's not because the stores don't carry them; it's because they fly off the shelves as soon as they come in.
Until the release of the Wii, Nintendo's game console sales came in a distant third compared to sales of the Xbox and PlayStation. In addition, Xbox and PlayStation had new releases pending that provided even better graphics than the current implementations that were already outselling them. So what did Nintendo do? Did they try to play catch-up in graphics capabilities? Hardly. The graphics capabilities of the Wii aren't noticeably different from those of its predecessor: the GameCube. What they chose to do instead, which was a huge gamble, was to focus on innovation. As a result, they are now winning the console race (http://videogames.yahoo.com/ongoingfeature?eid=509116&page=1
).
The thing you most hear about is the new controller, which is wireless out-of-the-box and is full motion-range sensing. While that is great, I was also impressed with:
- Internet connectivity: It includes a news channel, a weather channel, a shopping channel, and its own e-mail address.
- Multi-media capability: I inserted the SD card from my digital camera and was immediately able to browse photos and videos on my television, including a slideshow.
- Backward capability: It's the first time that I've been able to use all my old games and accessories from the previous console (GameCube) on the new one. The device also has a "virtual console," so you can purchase games for the even older systems (e.g., Nintendo 64) through the shopping channel to play on.
What does that have to do with PowerBuilder? The point is that instead of trying to play a losing game of catch-up with their competitors, Nintendo took a gamble and leap-frogged them by focusing on innovation instead. That's what Sybase needs to do with PowerBuilder. Innovation was why PowerBuilder was originally such a popular tool, and the only way it could become one again. Nintendo has shown that it's possible if a company is willing to take a risk. The only question is whether Sybase is willing.
Published June 2, 2007 Reads 17,460
Copyright © 2007 SYS-CON Media, Inc. — All Rights Reserved.
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More Stories By Bruce Armstrong
Bruce Armstrong is a development lead with Integrated Data Services (www.get-integrated.com). A charter member of TeamSybase, he has been using PowerBuilder since version 1.0.B. He was a contributing author to SYS-CON's PowerBuilder 4.0 Secrets of the Masters and the editor of SAMs' PowerBuilder 9: Advanced Client/Server Development.
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Mathieu Gendron 04/18/07 09:19:42 AM EDT | |||
It is not easy to even think about such an innovation... |
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