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Let’s co-develop CGaaS – Cloud Gaming as a Service

One of the core ideas of Sun Tzu’s Art of War is to concentrate your forces where you have positions of strengths, or in gambling terms, to ‘double down‘ when you have a winning hand.

For Canada’s goals of reversing an innovation decline and ours of building a world-leading Cloud computing industry cluster, this means linking our programs to existing high-growth markets.

For example while Canada has an overall poor rating in terms of the overall Digital Economy, they tell a very strong story when it comes to Gaming.

TechVibes writes Canada is the worlds third largest game producer, and ESA, the industry association, provides this detailed report on the Canadian Gaming Industry 2013. This explains how the industry generates a large volume of well paying technical and creative jobs, highlighting that the average salary for game developers in Canada is $72k.

This position of strength is hugely potent for Canada, given the overall growth potential.

Gartner forecast the market to hit $93 billion this year, and when adding the mobile games sector will add up to $111 billion by 2015, or $100 billion by 2017 according to IDC. These are staggering growth numbers and naturally fuel a frenzy of deals too, such as a $120m investment in an apps store.

This explosive expansion can be tapped for Canadian benefit. For example in September 2013 Ubisoft announced a $300m investment into their Montreal business, and further successes could attract more.

In the article on the IDC numbers it concludes with an expert insight into the timeliness of this:

“Where 2013 was a year of transition, we anticipate 2014 to be a year of both growth and disruption for the games market.”

square-enixCloud Video and Gaming – Innovation acceleration platform

The goal of our Roadmap project is to define CGaaS – Cloud Gaming as a Service, and what role it might play in accelerating this disruption.

As Wikipedia describes Cloud Gaming would cater for the file and media streaming required to operate online games.

Mapping the potential of Cloud to the gaming sector is easy. Massive online multiplayer games are great examples of highly variable, high volume hosting where computing power is essential to user experience.

So simply catering for the elasticity of these requirements is the simple starting point for CGaaS, such as Minecraft moving to Amazon.

There is a lot more to it than that of course, and this potential is the heart of our project here.

One aspect is the great match between this sector and Crowdfunding. One noted challenge for Canadian innovation is a lack of Venture Capital, a situation Crowdfunding is addressing, and importantly also plays a key part in enabling more technological innovations, as well as also new innovations in terms of game formats themselves.

For example in this article the interviewee describes how he is bringing console quality gaming to mobile devices, a project successfully funded through Kickstarter for $500k.

Ever Jane is another Kickstarter project, raising more than the $100k they were seeking to develop their novel game idea. Literally it’s a novel idea, creating a virtual reality game out of the Jane Austin book.

The #1 issue for the Cloud industry, the Edward Snowden scandal, even reached into gaming, with this article talking about the fears of the NSA exploiting ‘leaky’ mobile apps like Angry Birds that shares this kind of personal data.

As well as the growth markets of the games industry itself one of the critical facets of our project will be to look at the potential to reuse the innovations created in gaming in other industries. They’re pioneering all kinds of new technologies that have application elsewhere.

For example as described in this Globe and Mail news article, Globacore is modernizing classic arcade games like Paperboy,

creating virtual reality versions.

“CGaaS” – Cloud Gaming as a Service, could be an ideal platform to scale this to a much larger level. For example a massive online multi-player version, with lots of cyclists all competing on the same street, where this is all computed centrally online via a Cloud service.

This would be a great gaming segment and then furthermore these virtual reality techniques could be reapplied in other areas like Healthcare.

The post Let’s co-develop CGaaS – Cloud Gaming as a Service appeared first on Cloud Computing Best Practices.

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