Welcome!

AJAX & REA Authors: Alfredo Diaz, Andreas Grabner, Tim Hinds, RealWire News Distribution

News Feed Item

3D Mobile Market: Global Advancements, Business Models, Technology Roadmap, Forecasts & Analysis (2013 - 2018)

NEW YORK, Feb. 18, 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

3D Mobile Market: Global Advancements, Business Models, Technology Roadmap, Forecasts & Analysis (2013 - 2018)

http://www.reportlinker.com/p01102818/3D-Mobile-Market-Global-Advancemen...

The past decade witnessed a giant leap in the entertainment industry, with 3Dl motion pictures trickling out of cinemas to 3D television screens. New generation 3D mobile phones are next to follow suit, without the need for 3D viewing glasses. With an increasing number of mobile applications and technologies being produced, 3D capture is likely to become as important as 3D viewing in TVs. Mobile phones with 3D cameras and HD video recording capabilities are set to become a rage in the near future.

With investments towering up for 3D content development, market players such as Movidius, Myriad, NVIDIA, Qualcomm, Sharp Corporation and Texas Instruments already foresee a huge potential in this market. This improvised 3D experience on mobile phones is set to revolutionize the multimedia market by broadening the horizons of the entertainment industry.

This report looks at the implementation of 3D in mobile PCs. It analyzes the challenges and opportunities for 3D technology in mobile devices as well as its impact in the marketplace. The report also gives insights on global implementation trends, key market players, future scope, drivers and restraints in the market, along with growth potential across different geographical regions.

MARKETS COVERED

This report segments the Mobile 3D market by mobile devices, device components, applications, and Geographies. Revenue and shipment market is provided for all the segments as well. These segments are further sub-segmented into:On the basis of mobile devices:

The market is segmented into: 3D-enabled smart phones, 3D-enabled tablets, 3D-enabled notebooks and other 3D-enabled devices.3D-enabled smart phones: by OS, and by region3D-enabled tablets: by OS and by region3D-enabled notebooks: by regionOther 3D-enabled devices: by types and by regions

On the basis of device components:

The market is classified on the basis of device components into two: 3D displays and image sensors.

On the basis of applications:

The market is segmented on the basis of applications such as 3D-mobile gaming, 3D-mobile Advertisements (ADS), 3D-mobile projection, 3D-mobile maps & navigations, 3D-mobile digital content and 3D-mobile device protection.3D-mobile digital content again segment into: 3D-mobile wallpapers and 3D-mobile animations

On the basis of geographies:

Geography is classified into North America, Europe, Middle East and Africa, Asia-Pacific including Japan (APAC), and Latin America.

Country-wise segmentation includes:

North America: United States of America (USA), Canada, Mexico, and Rest of NA

Latin America: Brazil and Rest of Latin America

Europe: Western Europe and Eastern Europe

Middle-East & Africa: Middle-east and Africa

Asia-Pacific including Japan: China, Japan, India, Korea, Singapore and Rest of APAC

STAKEHOLDERS

Mobile Device Manufacturers

Application Vendors

Silicon Vendors

Gaming Company

Advertising Company

Content Providers

Mobile 3D report will provide market data, market dynamics (drivers, restraints, and opportunities) and key players for 3D in mobile devices. It will also provide market tables for covering the sub-segments and micro-markets. In addition, the report also provides the insight on country-wise growth potential across different regions.

TABLE OF CONTENTS

1 INTRODUCTION 24

1.1 KEY TAKE-AWAYS 241.2 REPORT DESCRIPTION 241.3 MARKETS COVERED 251.4 STAKEHOLDERS 261.5 FORECAST ASSUMPTIONS 261.6 RESEARCH METHODOLOGY 27

2 EXECUTIVE SUMMARY 28

3 MARKET OVERVIEW 30

3.1 MARKET DEFINITION – MOBILE 3D 31

3.2 EVOLUTION OF MOBILE 3D 32

3.3 GLASSES-FREE VS 3D PROJECTION 35

3.4 MARKET SEGMENTATION 37

3.4.1 BY MOBILE DEVICES 37

3.4.2 BY DEVICE COMPONENTS 37

3.4.3 BY APPLICATIONS 38

3.4.4 BY REGION 39

3.5 OVERALL MARKET SIZE 40

3.6 MARKET DYNAMICS 43

3.6.1 DRIVERS 43

3.6.1.1 Advancement of auto-stereoscopic (glasses-free) 3D technology 43

3.6.1.2 Increased availability of 3D mobile content 43

3.6.1.3 Immersive and high-definition (HD) user-experience 44

3.6.2 RESTRAINTS 44

3.6.2.1 Uncomfortable 3D content viewing experience 44

3.6.2.2 Additional cost required 45

3.6.2.3 Lack of Mobile 3D content 45

3.6.3 OPPORTUNITES 45

3.6.3.1 Development of more mobile 3D content/applications 45

3.6.3.2 Improvement in 3D technology for enhanced user-experience 46

3.6.4 IMPACT ANALYSIS OF DROS 46

3.7 MOBILE 3D ECOSYSTEM 47

3.7.1 DEVICE MANUFACTURERS 47

3.7.2 APPLICATION VENDORS 48

3.7.3 SILICON VENDORS 48

3.7.4 GRAPHICS AND PROCESSING 48

3.8 VALUE CHAIN ANALYSIS 49

4 MOBILE 3D: MARKET SIZE & FORECAST BY 3D-ENABLED DEVICES & COMPONENTS 50

4.1 INTRODUCTION 51

4.2 BY MOBILE DEVICES 51

4.2.1 3D-ENABLED SMARTPHONES 52

4.2.1.1 Market Size & Forecast by Shipments 53

4.2.1.1.1 Market Size & Forecast by OS 53

4.2.1.1.2 Market Size & Forecast by Regions 54

4.2.1.2 Market Size & Forecast by Revenues 55

4.2.1.2.1 Market Size & Forecast by OS 55

4.2.1.2.2 Market Size & Forecast by Regions 56

4.2.2 3D-ENABLED TABLETS 57

4.2.2.1 Market Size & Forecast by Shipments 57

4.2.2.1.1 Market Size & Forecast by OS 57

4.2.2.1.2 Market Size & Forecast by Regions 58

4.2.2.2 Market Size & Forecast by Revenues 59

4.2.2.2.1 Market Size & Forecast by OS 59

4.2.2.2.2 Market Size & Forecast by Regions 60

4.2.3 3D-ENABLED NOTEBOOKS 61

4.2.3.1 Market Size & Forecast by Shipments 61

4.2.3.1.1 Market Size & Forecast by Regions 61

4.2.3.2 Market Size & Forecast by Revenues 62

4.2.3.2.1 Market Size & Forecast by Regions 62

4.2.4 OTHER 3D-ENABLED DEVICES (E-BOOK READERS, EYEWEAR, WATCHES) 63

4.2.4.1 Market Size & Forecast by Shipments 64

4.2.4.1.1 Market Size & Forecast by Types 64

4.2.4.1.2 Market Size & Forecast by Regions 65

4.2.4.2 Market Size & Forecast by Revenues 66

4.2.4.2.1 Market Size & Forecast by Types 66

4.2.4.2.2 Market Size & Forecast by Regions 67

4.3 BY DEVICE COMPONENTS 68

4.3.1 3D DISPLAYS 68

4.3.1.1 Market Size & Forecast by Shipments 69

4.3.1.1.1 Market Size & Forecast by Devices 69

4.3.1.1.2 Market Size & Forecast by Regions 70

4.3.1.2 Market Size & Forecast by Revenues 71

4.3.1.2.1 Market Size & Forecast by Devices 71

4.3.1.2.2 Market Size & Forecast by Regions 72

4.3.2 IMAGE SENSORS 72

4.3.2.1 Market Size & Forecast by Shipments 73

4.3.2.1.1 Market Size & Forecast by Devices 73

4.3.2.1.2 Market Size & Forecast by Regions 74

4.3.2.2 Market Size & Forecast by Revenues 75

4.3.2.2.1 Market Size & Forecast by Devices 75

4.3.2.2.2 Market Size & Forecast by Regions 76

5 MOBILE 3D: MARKET SIZE & FORECAST BY APPLICATIONS 77

5.1 INTRODUCTION 78

5.2 3D-MOBILE GAMING 79

5.2.1 OVERVIEW 79

5.2.2 MARKET SIZE & FORECAST 80

5.3 3D-MOBILE ADVERTISEMENTS (ADS) 82

5.3.1 OVERVIEW 82

5.3.2 MARKET SIZE & FORECAST BY REGIONS 82

5.4 3D-MOBILE PROJECTION 84

5.4.1 OVERVIEW 84

5.4.2 MARKET SIZE & FORECAST BY REGIONS 85

5.5 3D-MOBILE MAPS AND NAVIGATION 87

5.5.1 OVERVIEW 87

5.5.2 MARKET SIZE & FORECAST BY REGIONS 87

5.6 3D-MOBILE DIGITAL CONTENT 89

5.6.1 3D MOBILE WALLPAPERS 90

5.6.1.1 Overview 90

5.6.1.2 Market Size & Forecast by regions 91

5.6.2 3D MOBILE ANIMATION 93

5.6.2.1 Overview 93

5.6.2.2 Market Size & Forecast by regions 94

5.7 BY 3D-MOBILE DEVICE PROTECTION 96

5.7.1 OVERVIEW 96

5.7.2 MARKET SIZE & FORECAST BY REGIONS 96

6 MOBILE 3D: MARKET SIZE & FORECAST BY REGIONS 99

6.1 INTRODUCTION 100

6.2 NORTH AMERICA (NA) 102

6.2.1 UNITED STATES OF AMERICA (USA) 104

6.2.1.1 Overview 104

6.2.1.2 Market Size & Forecast by Devices 104

6.2.1.3 Market Size & Forecast by Components 106

6.2.1.4 Market Size & Forecast by Applications 108

6.2.2 CANADA 110

6.2.2.1 Overview 110

6.2.2.2 Market Size & Forecast by Devices 110

6.2.2.3 Market Size & Forecast by Components 112

6.2.2.4 Market Size & Forecast by Applications 114

6.2.3 MEXICO 115

6.2.3.1 Overview 115

6.2.3.2 Market Size & Forecast by Devices 116

6.2.3.3 Market Size & Forecast by Components 118

6.2.3.4 Market Size & Forecast by Applications 120

6.2.4 REST OF NA 121

6.2.4.1 Overview 121

6.2.4.2 Market Size & Forecast by Devices 122

6.2.4.3 Market Size & Forecast by Components 124

6.2.4.4 Market Size & Forecast by Applications 126

6.3 LATIN AMERICA (LA) 128

6.3.1 BRAZIL 129

6.3.1.1 Overview 129

6.3.1.2 Market Size & Forecast by Devices 130

6.3.1.3 Market Size & Forecast by Components 132

6.3.1.4 Market Size & Forecast by Applications 134

6.3.2 REST OF LA 135

6.3.2.1 Overview 135

6.3.2.2 Market Size & Forecast by Devices 136

6.3.2.3 Market Size & Forecast by Components 138

6.3.2.4 Market Size & Forecast by Applications 140

6.4 EUROPE 142

6.4.1 WESTERN EUROPE 143

6.4.1.1 Overview 143

6.4.1.2 Market Size & Forecast by Devices 144

6.4.1.3 Market Size & Forecast by Components 146

6.4.1.4 Market Size & Forecast by Applications 148

6.4.2 EASTERN EUROPE 149

6.4.2.1 Overview 149

6.4.2.2 Market Size & Forecast by Devices 150

6.4.2.3 Market Size & Forecast by Components 152

6.4.2.4 Market Size & Forecast by Applications 154

6.5 MIDDLE-EAST AND AFRICA (MEA) 156

6.5.1 MIDDLE-EAST 157

6.5.1.1 Overview 157

6.5.1.2 Market Size & Forecast by Devices 158

6.5.1.3 Market Size & Forecast by Components 160

6.5.1.4 Market Size & Forecast by Applications 162

6.5.2 AFRICA 163

6.5.2.1 Overview 163

6.5.2.2 Market Size & Forecast by Devices 164

6.5.2.3 Market Size & Forecast by Components 166

6.5.2.4 Market Size & Forecast by Applications 168

6.6 ASIA PACIFIC INCLUDING JAPAN (APAC) 170

6.6.1 CHINA 172

6.6.1.1 Overview 172

6.6.1.2 Market Size & Forecast by Devices 172

6.6.1.3 Market Size & Forecast by Components 174

6.6.1.4 Market Size & Forecast by Applications 176

6.6.2 JAPAN 177

6.6.2.1 Overview 177

6.6.2.2 Market Size & Forecast by Devices 178

6.6.2.3 Market Size & Forecast by Components 180

6.6.2.4 Market Size & Forecast by Applications 182

6.6.3 INDIA 183

6.6.3.1 Overview 183

6.6.3.2 Market Size & Forecast by Devices 184

6.6.3.3 Market Size & Forecast by Components 186

6.6.3.4 Market Size & Forecast by Applications 188

6.6.4 KOREA 189

6.6.4.1 Overview 189

6.6.4.2 Market Size & Forecast by Devices 190

6.6.4.3 Market Size & Forecast by Components 192

6.6.4.4 Market Size & Forecast by Applications 194

6.6.5 SINGAPORE 195

6.6.5.1 Overview 195

6.6.5.2 Market Size & Forecast by Devices 196

6.6.5.3 Market Size & Forecast by Components 198

6.6.5.4 Market Size & Forecast by Applications 200

6.6.6 REST OF APAC 201

6.6.6.1 Overview 201

6.6.6.2 Market Size & Forecast by Devices 202

6.6.6.3 Market Size & Forecast by Components 204

6.6.6.4 Market Size & Forecast by Applications 206

7 COMPANY PROFILES 208

7.1 3M 208

7.1.1 OVERVIEW 208

7.1.2 PRODUCTS AND SERVICES 208

7.1.3 FINANCIALS 209

7.1.4 STRATEGY AND INSIGHT 209

7.2 AMAZON 211

7.2.1 OVERVIEW 211

7.2.2 PRODUCTS AND SERVICES 211

7.2.3 FINANCIALS 211

7.2.4 STRATEGY AND INSIGHT 212

7.3 AMOBEE 213

7.3.1 OVERVIEW 213

7.3.2 PRODUCT AND SERVICES 213

7.3.3 FINANCIALS 214

7.3.4 STRATEGY AND INSIGHT 214

7.4 APPLE 215

7.4.1 OVERVIEW 215

7.4.2 PRODUCTS AND SERVICES 215

7.4.3 FINANCIALS 216

7.4.4 STRATEGY AND INSIGHT 216

7.5 COOLIRIS 217

7.5.1 OVERVIEW 217

7.5.2 PRODUCTS AND SERVICES 217

7.5.3 FINANCIALS 217

7.5.4 STRATEGY AND INSIGHT 217

7.6 EON REALITY 219

7.6.1 OVERVIEW 219

7.6.2 PRODUCTS AND SERVICES 219

7.6.3 FINANCIALS 219

7.6.4 STRATEGY AND INSIGHT 219

7.7 HITACHI 221

7.7.1 OVERVIEW 221

7.7.2 PRODUCTS AND SERVICES 221

7.7.3 FINANCIALS 222

7.7.4 STRATEGY AND INSIGHT 222

7.8 HTC 223

7.8.1 OVERVIEW 223

7.8.2 PRODUCTS AND SERVICES 223

7.8.3 FINANCIALS 224

7.8.4 STRATEGY AND INSIGHT 224

7.9 IMAGINATION TECHNOLOGIES 225

7.9.1 OVERVIEW 225

7.9.2 PRODUCTS AND SERVICES 225

7.9.3 FINANCIALS 226

7.9.4 STRATEGY AND INSIGHT 226

7.10 INMOBI 227

7.10.1 OVERVIEW 227

7.10.2 PRODUCTS AND SERVICES 227

7.10.3 FINANCIALS 227

7.10.4 STRATEGY AND INSIGHT 228

7.11 INTEL 229

7.11.1 OVERVIEW 229

7.11.2 PRODUCTS AND SERVICES 229

7.11.3 FINANCIALS 230

7.11.4 STRATEGY AND INSIGHT 230

7.12 LG 231

7.12.1 OVERVIEW 231

7.12.2 PRODUCTS AND SERVICES 231

7.12.3 FINANCIALS 232

7.12.4 STRATEGY AND INSIGHT 232

7.13 MASTERIMAGE 233

7.13.1 OVERVIEW 233

7.13.2 PRODUCTS AND SERVICES 233

7.13.3 FINANCIALS 233

7.13.4 STRATEGY AND INSIGHT 233

7.14 MICROOLED 234

7.14.1 OVERVIEW 234

7.14.2 PRODUCTS AND SERVICES 234

7.14.3 FINANCIALS 234

7.14.4 STRATEGY AND INSIGHT 234

7.15 MICROVISION 235

7.15.1 OVERVIEW 235

7.15.2 PRODUCTS AND SERVICES 235

7.15.3 FINANCIALS 236

7.15.4 STRATEGY AND INSIGHT 236

7.16 MOTOROLA 237

7.16.1 OVERVIEW 237

7.16.2 PRODUCTS AND SERVICES 237

7.16.3 FINANCIALS 238

7.16.4 STRATEGY AND INSIGHT 238

7.17 MOVIDIUS 239

7.17.1 OVERVIEW 239

7.17.2 PRODUCTS AND SERVICES 239

7.17.3 FINANCIALS 239

7.17.4 STRATEGY AND INSIGHT 240

7.18 NOKIA 241

7.18.1 OVERVIEW 241

7.18.2 PRODUCTS AND SERVICES 241

7.18.3 FINANCIALS 242

7.18.4 STRATEGY AND INSIGHT 242

7.19 NTT DOCOMO 243

7.19.1 OVERVIEW 243

7.19.2 PRODUCTS AND SERVICES 243

7.19.3 FINANCIALS 244

7.19.4 STRATEGY AND INSIGHT 244

7.20 NVIDIA 246

7.20.1 OVERVIEW 246

7.20.2 PRODUCTS AND SERVICES 246

7.20.3 FINANCIALS 247

7.20.4 STRATEGY AND INSIGHT 247

7.21 QUALCOMM 249

7.21.1 OVERVIEW 249

7.21.2 PRODUCTS AND SERVICES 249

7.21.3 FINANCIALS 250

7.21.4 STRATEGY AND INSIGHT 250

7.22 SAMSUNG 251

7.22.1 OVERVIEW 251

7.22.2 PRODUCTS AND SERVICES 251

7.22.3 FINANCIALS 252

7.22.4 STRATEGY AND INSIGHT 252

7.23 SHARP 253

7.23.1 OVERVIEW 253

7.23.2 PRODUCTS AND SERVICES 253

7.23.3 FINANCIALS 254

7.23.4 STRATEGY AND INSIGHT 254

7.24 TOSHIBA 256

7.24.1 OVERVIEW 256

7.24.2 PRODUCTS AND SERVICES 256

7.24.3 FINANCIALS 257

7.24.4 STRATEGY AND INSIGHT 257

7.25 YUVSOFT 259

7.25.1 OVERVIEW 259

7.25.2 PRODUCTS AND SERVICES 259

7.25.3 FINANCIALS 259

7.25.4 STRATEGY AND INSIGHT 259

LIST OF TABLES

TABLE 1 MOBILE 3D SHIPMENT MARKET, BY REGION,

2012 – 2018 (MILLION UNITS) 29

TABLE 2 MOBILE 3D SHIPMENT MARKET, BY MOBILE DEVICES,

2012 – 2013 (MILLION UNITS) 40

TABLE 3 MOBILE 3D SHIPMENT MARKET, BY DEVICE COMPONENTS,

2012 – 2018 (MILLION UNITS) 41

TABLE 4 MOBILE 3D SHIPMENT MARKET, BY APPLICATION,

2012 – 2018 (MILLION UNITS) 42

TABLE 5 MOBILE 3D REVENUE MARKET, BY MOBILE DEVICES,

2012 – 2018 ($BILLION) 52

TABLE 6 3D-ENABLED SMARTPHONES SHIPMENT MARKET, BY OS,

2012 – 2018 (MILLION UNITS) 53

TABLE 7 3D-ENABLED SMARTPHONES SHIPMENT MARKET, BY REGION,

2012 – 2018 (MILLION UNITS) 54

TABLE 8 3D-ENABLED SMARTPHONES REVENUE MARKET, BY OS,

2012 – 2018 ($BILLION) 55

TABLE 9 3D-ENABLED SMARTPHONES REVENUE MARKET, BY REGION,

2012 – 2018 ($BILLION) 56

TABLE 10 3D-ENABLED TABLETS SHIPMENT MARKET, BY OS,

2012 - 2018 (MILLION UNITS) 57

TABLE 11 3D-ENABLED TABLETS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 58

TABLE 12 3D-ENABLED TABLETS REVENUE MARKET, BY OS,

2012 - 2018 ($MILLION) 59

TABLE 13 3D-ENABLED TABLETS REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 60

TABLE 14 3D-ENABLED NOTEBOOKS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 61

TABLE 15 3D-ENABLED NOTEBOOKS REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 62

TABLE 16 OTHER 3D-ENABLED DEVICES SHIPMENT MARKET, BY TYPES,

2012 - 2018 (MILLION UNITS) 64

TABLE 17 OTHER 3D-ENABLED DEVICES SHIPMENT MARKET, BY REGION,

2012 - 2018 (MILLION UNITS) 65

TABLE 18 OTHER 3D-ENABLED DEVICES REVENUE MARKET, BY TYPES,

2012 - 2018 ($BILLION) 66

TABLE 19 OTHER 3D-ENABLED DEVICES REVENUE MARKET, BY REGIONS,

2012 - 2018 ($MILLION) 67

TABLE 20 MOBILE 3D REVENUE MARKET, BY DEVICE COMPONENTS,

2012 - 2018 ($BILLION) 68

TABLE 21 3D DISPLAYS SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 69

TABLE 22 3D DISPLAYS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 70

TABLE 23 3D DISPLAYS REVENUE MARKET, BY DEVICES, 2012 - 2018 ($BILLION) 71

TABLE 24 3D DISPLAYS REVENUE MARKET, BY REGIONS, 2012 - 2018 ($BILLION) 72

TABLE 25 3D IMAGE SENSORS SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 73

TABLE 26 3D IMAGE SENSORS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 74

TABLE 27 3D IMAGE SENSORS REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 75

TABLE 28 3D IMAGE SENSORS REVENUE MARKET, BY REGION,

2012 - 2018 ($BILLION) 76

TABLE 29 MOBILE 3D REVENUE MARKET, BY APPLICATION,

2012 - 2018 ($BILLION) 78

TABLE 30 3D MOBILE GAMING SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 80

TABLE 31 3D MOBILE GAMING REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 81

TABLE 32 3D MOBILE ADVERTISEMENTS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 82

TABLE 33 3D MOBILE ADVERTISEMENTS REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 83

TABLE 34 3D MOBILE PROJECTION SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 85

TABLE 35 3D MOBILE PROJECTION REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 86

TABLE 36 3D MOBILE MAPS AND NAVIGATIONS SHIPMENT MARKET,

BY REGIONS, 2012 - 2018 (MILLION UNITS) 87

TABLE 37 3D MOBILE MAPS AND NAVIGATIONS REVENUE MARKET,

BY REGIONS, 2012 - 2018 ($BILLION) 88

TABLE 38 3D MOBILE DIGITAL CONTENT SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 89

TABLE 39 3D MOBILE DIGITAL CONTENT REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 90

TABLE 40 3D MOBILE WALLPAPER SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 91

TABLE 41 3D MOBILE WALLPAPER REVENUE MARKET, BY REGIONS,

2012 - 2018 ($MILLION) 92

TABLE 42 3D MOBILE ANIMATION SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 94

TABLE 43 3D MOBILE ANIMATION REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 95

TABLE 44 3D MOBILE DEVICE PROTECTION SHIPMENT MARKET, BY REGIONS, 2012 - 2018 (MILLION UNITS) 96

TABLE 45 3D MOBILE DEVICE PROTECTION REVENUE MARKET, BY REGIONS, 2012 - 2018 ($BILLION) 97

TABLE 46 MOBILE 3D REVENUE MARKET, BY REGIONS, 2012 - 2018 ($BILLION) 101

TABLE 47 NORTH AMERICAN MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 102

TABLE 48 NORTH AMERICAN MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 103

TABLE 49 USA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 104

TABLE 50 USA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 105

TABLE 51 USA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 106

TABLE 52 USA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 107

TABLE 53 USA MOBILE 3D SHIPMENT MARKET, BY APPLICATION,

2012 - 2018 (MILLION UNITS) 108

TABLE 54 USA MOBILE 3D REVENUE MARKET, BY APPLICATION,

2012 - 2018 ($BILLION) 109

TABLE 55 CANADA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 110

TABLE 56 CANADA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 111

TABLE 57 CANADA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 112

TABLE 58 CANADA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 113

TABLE 59 CANADA MOBILE 3D SHIPMENT MARKET, BY APPLICATION,

2012 - 2018 (MILLION UNITS) 114

TABLE 60 CANADA MOBILE 3D REVENUE MARKET, BY APPLICATION,

2012 - 2018 ($BILLION) 115

TABLE 61 MEXICO MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 116

TABLE 62 MEXICO MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 117

TABLE 63 MEXICO MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 118

TABLE 64 MEXICO MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 119

TABLE 65 MEXICO MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 120

TABLE 66 MEXICO MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 121

TABLE 67 REST OF NA - MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 122

TABLE 68 REST OF NA - MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 123

TABLE 69 REST OF NA - MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 124

TABLE 70 REST OF NA - MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 125

TABLE 71 REST OF NA - MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 126

TABLE 72 REST OF NA - MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 127

TABLE 73 LATIN AMERICAN MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 128

TABLE 74 LATIN AMERICAN MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 129

TABLE 75 BRAZIL MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 130

TABLE 76 BRAZIL MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 131

TABLE 77 BRAZIL MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 132

TABLE 78 BRAZIL MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 133

TABLE 79 BRAZIL MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 134

TABLE 80 BRAZIL MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 135

TABLE 81 REST OF LA - MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 136

TABLE 82 REST OF LA - MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 137

TABLE 83 REST OF LA - MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 138

TABLE 84 REST OF LA - MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 139

TABLE 85 REST OF LA - MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 140

TABLE 86 REST OF LA - MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 141

TABLE 87 EUROPEAN MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 142

TABLE 88 EUROPEAN MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 143

TABLE 89 WESTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 144

TABLE 90 WESTERN EUROPE MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 145

TABLE 91 WESTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY COMPONENTS, 2012 - 2018 (MILLION UNITS) 146

TABLE 92 WESTERN EUROPE MOBILE 3D REVENUE MARKET, BY COMPONENTS, 2012 - 2018 ($BILLION) 147

TABLE 93 WESTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS, 2012 - 2018 (MILLION UNITS) 148

TABLE 94 WESTERN EUROPE MOBILE 3D REVENUE MARKET, BY APPLICATIONS, 2012 - 2018 ($BILLION) 149

TABLE 95 EASTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 150

TABLE 96 EASTERN EUROPE MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 151

TABLE 97 EASTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY COMPONENTS, 2012 - 2018 (MILLION UNITS) 152

TABLE 98 EASTERN EUROPE MOBILE 3D REVENUE MARKET, BY COMPONENTS, 2012 - 2018 ($BILLION) 153

TABLE 99 EASTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS, 2012 - 2018 (MILLION UNITS) 154

TABLE 100 EASTERN EUROPE MOBILE 3D REVENUE MARKET, BY APPLICATIONS, 2012 - 2018 ($BILLION) 155

TABLE 101 MEA MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 156

TABLE 102 MEA MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 157

TABLE 103 MIDDLE-EAST MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 158

TABLE 104 MIDDLE EAST MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 159

TABLE 105 MIDDLE-EAST MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 160

TABLE 106 MIDDLE EAST MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 161

TABLE 107 MIDDLE-EAST MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 162

TABLE 108 MIDDLE EAST MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 163

TABLE 109 AFRICA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 164

TABLE 110 AFRICA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 165

TABLE 111 AFRICA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 166

TABLE 112 AFRICA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 167

TABLE 113 AFRICA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 168

TABLE 114 AFRICA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 169

TABLE 115 APAC MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 170

TABLE 116 APAC MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 171

TABLE 117 CHINA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 172

TABLE 118 CHINA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 173

TABLE 119 CHINA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 174

TABLE 120 CHINA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 175

TABLE 121 CHINA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 176

TABLE 122 CHINA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($BILLION) 177

TABLE 123 JAPAN MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 178

TABLE 124 JAPAN MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 179

TABLE 125 JAPAN MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 180

TABLE 126 JAPAN MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 181

TABLE 127 JAPAN MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 182

TABLE 128 JAPAN MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($BILLION) 183

TABLE 129 INDIA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 184

TABLE 130 INDIA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 185

TABLE 131 INDIA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 186

TABLE 132 INDIA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 187

TABLE 133 INDIA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 188

TABLE 134 INDIA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($BILLION) 189

TABLE 135 KOREA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 190

TABLE 136 KOREA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 191

TABLE 137 KOREA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 192

TABLE 138 KOREA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 193

TABLE 139 KOREA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 194

TABLE 140 KOREA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 195

TABLE 141 SINGAPORE MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 196

TABLE 142 SINGAPORE MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 197

TABLE 143 SINGAPORE MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 198

TABLE 144 SINGAPORE MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 199

TABLE 145 SINGAPORE MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 200

TABLE 146 SINGAPORE MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 201

TABLE 147 REST OF APAC - MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 202

TABLE 148 REST OF APAC - MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 203

TABLE 149 REST OF APAC - MOBILE 3D SHIPMENT MARKET, BY COMPONENTS, 2012 - 2018 (MILLION UNITS) 204

TABLE 150 REST OF APAC - MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 205

TABLE 151 REST OF APAC - MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS, 2012 - 2018 (MILLION UNITS) 206

TABLE 152 REST OF APAC - MOBILE 3D REVENUE MARKET, BY APPLICATIONS, 2012 - 2018 ($MILLION) 207

TABLE 153 3M: REVENUE, 2010 - 2011 ($MILLION) 209

TABLE 154 AMAZON: REVENUE, 2010 - 2011 ($MILLION) 211

TABLE 155 APPLE: REVENUE, 2011-2012 ($MILLION) 216

TABLE 156 HITACHI: REVENUE, 2011 - 2012 ($MILLION) 222

TABLE 157 HTC: REVENUE, 2010 - 2011 ($MILLION) 224

TABLE 158 IMAGINATION TECHNOLOGIES: REVENUE, 2011 - 2012 ($MILLION) 226

TABLE 159 INTEL: REVENUE, 2010 - 2011 (

To order this report:Telephony Industry: 3D Mobile Market: Global Advancements, Business Models, Technology Roadmap, Forecasts & Analysis (2013 - 2018)

Nicolas Bombourg
Reportlinker
Email: nicolasbombourg@reportlinker.com
US: (805)652-2626
Intl: +1 805-652-2626

 

SOURCE Reportlinker

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

Cloud Expo Breaking News
Cloud scalability and performance should be at the heart of every successful Internet venture. The infrastructure needs to be resilient, flexible, and fast – it’s best not to get caught thinking about architecture until the middle of an emergency, when it's too late. In his interactive, no-holds-barred session at 14th Cloud Expo, Phil Jackson, Development Community Advocate for SoftLayer, will dive into how to design and build-out the right cloud infrastructure.
Cloud backup and recovery services are critical to safeguarding an organization’s data and ensuring business continuity when technical failures and outages occur. With so many choices, how do you find the right provider for your specific needs? In his session at 14th Cloud Expo, Daniel Jacobson, Technology Manager at BUMI, will outline the key factors including backup configurations, proactive monitoring, data restoration, disaster recovery drills, security, compliance and data center resources. Aside from the technical considerations, the secret sauce in identifying the best vendor is the level of focus, expertise and specialization of their engineering team and support group, and how they monitor your day-to-day backups, provide recommendations, and guide you through restores when necessary.
More and more enterprises today are doing business by opening up their data and applications through APIs. Though forward-thinking and strategic, exposing APIs also increases the surface area for potential attack by hackers. To benefit from APIs while staying secure, enterprises and security architects need to continue to develop a deep understanding about API security and how it differs from traditional web application security or mobile application security. In his session at 14th Cloud Expo, Sachin Agarwal, VP of Product Marketing and Strategy at SOA Software, will walk you through the various aspects of how an API could be potentially exploited. He will discuss the necessary best practices to secure your data and enterprise applications while continue continuing to support your business’s digital initiatives.
The revolution that happened in the server universe over the past 15 years has resulted in an eco-system that is more open, more democratically innovative and produced better results in technically challenging dimensions like scale. The underpinnings of the revolution were common hardware, standards based APIs (ex. POSIX) and a strict adherence to layering and isolation between applications, daemons and kernel drivers/modules which allowed multiple types of development happen in parallel without hindering others. Put simply, today's server model is built on a consistent x86 platform with few surprises in its core components. A kernel abstracts away the platform, so that applications and daemons are decoupled from the hardware. In contrast, networking equipment is still stuck in the mainframe era. Today, networking equipment is a single appliance, including hardware, OS, applications and user interface come as a monolithic entity from a single vendor. Switching between different vendor'...
You use an agile process; your goal is to make your organization more agile. What about your data infrastructure? The truth is, today’s databases are anything but agile – they are effectively static repositories that are cumbersome to work with, difficult to change, and cannot keep pace with application demands. Performance suffers as a result, and it takes far longer than it should to deliver on new features and capabilities needed to make your organization competitive. As your application and business needs change, data repositories and structures get outmoded rapidly, resulting in increased work for application developers and slow performance for end users. Further, as data sizes grow into the Big Data realm, this problem is exacerbated and becomes even more difficult to address. A seemingly simple schema change can take hours (or more) to perform, and as requirements evolve the disconnect between existing data structures and actual needs diverge.
SYS-CON Events announced today that SherWeb, a long-time leading provider of cloud services and Microsoft's 2013 World Hosting Partner of the Year, will exhibit at SYS-CON's 14th International Cloud Expo®, which will take place on June 10–12, 2014, at the Javits Center in New York City, New York. A worldwide hosted services leader ranking in the prestigious North American Deloitte Technology Fast 500TM, and Microsoft's 2013 World Hosting Partner of the Year, SherWeb provides competitive cloud solutions to businesses and partners around the world. Founded in 1998, SherWeb is a privately owned company headquartered in Quebec, Canada. Its service portfolio includes Microsoft Exchange, SharePoint, Lync, Dynamics CRM and more.
The world of cloud and application development is not just for the hardened developer these days. In their session at 14th Cloud Expo, Phil Jackson, Development Community Advocate for SoftLayer, and Harold Hannon, Sr. Software Architect at SoftLayer, will pull back the curtain of the architecture of a fun demo application purpose-built for the cloud. They will focus on demonstrating how they leveraged compute, storage, messaging, and other cloud elements hosted at SoftLayer to lower the effort and difficulty of putting together a useful application. This will be an active demonstration and review of simple command-line tools and resources, so don’t be afraid if you are not a seasoned developer.
SYS-CON Events announced today that BUMI, a premium managed service provider specializing in data backup and recovery, will exhibit at SYS-CON's 14th International Cloud Expo®, which will take place on June 10–12, 2014, at the Javits Center in New York City, New York. Manhattan-based BUMI (Backup My Info!) is a premium managed service provider specializing in data backup and recovery. Founded in 2002, the company’s Here, There and Everywhere data backup and recovery solutions are utilized by more than 500 businesses. BUMI clients include professional service organizations such as banking, financial, insurance, accounting, hedge funds and law firms. The company is known for its relentless passion for customer service and support, and has won numerous awards, including Customer Service Provider of the Year and 10 Best Companies to Work For.
Chief Security Officers (CSO), CIOs and IT Directors are all concerned with providing a secure environment from which their business can innovate and customers can safely consume without the fear of Distributed Denial of Service attacks. To be successful in today's hyper-connected world, the enterprise needs to leverage the capabilities of the web and be ready to innovate without fear of DDoS attacks, concerns about application security and other threats. Organizations face great risk from increasingly frequent and sophisticated attempts to render web properties unavailable, and steal intellectual property or personally identifiable information. Layered security best practices extend security beyond the data center, delivering DDoS protection and maintaining site performance in the face of fast-changing threats.
From data center to cloud to the network. In his session at 3rd SDDC Expo, Raul Martynek, CEO of Net Access, will identify the challenges facing both data center providers and enterprise IT as they relate to cross-platform automation. He will then provide insight into designing, building, securing and managing the technology as an integrated service offering. Topics covered include: High-density data center design Network (and SDN) integration and automation Cloud (and hosting) infrastructure considerations Monitoring and security Management approaches Self-service and automation
In his session at 14th Cloud Expo, David Holmes, Vice President at OutSystems, will demonstrate the immense power that lives at the intersection of mobile apps and cloud application platforms. Attendees will participate in a live demonstration – an enterprise mobile app will be built and changed before their eyes – on their own devices. David Holmes brings over 20 years of high-tech marketing leadership to OutSystems. Prior to joining OutSystems, he was VP of Global Marketing for Damballa, a leading provider of network security solutions. Previously, he was SVP of Global Marketing for Jacada where his branding and positioning expertise helped drive the company from start-up days to a $55 million initial public offering on Nasdaq.
Performance is the intersection of power, agility, control, and choice. If you value performance, and more specifically consistent performance, you need to look beyond simple virtualized compute. Many factors need to be considered to create a truly performant environment. In his General Session at 14th Cloud Expo, Marc Jones, Vice President of Product Innovation for SoftLayer, will explain how to take advantage of a multitude of compute options and platform features to make cloud the cornerstone of your online presence.
Are you interested in accelerating innovation, simplifying deployments, reducing complexity, and lowering development costs? The cloud is changing the face of application development and deployment, with enterprise-grade infrastructure and platform services making it possible for you to build and rapidly scale enterprise applications. In his session at 14th Cloud Expo, Gene Eun, Sr. Director, Oracle Cloud at Oracle, will discuss the latest solutions and strategies for application developers and enterprise IT organizations to leverage Infrastructure as a Service (IaaS) and Platform as a Service (PaaS) to build and deploy modern business applications in the cloud.
Hybrid cloud refers to the federation of a public and private cloud environment for the purpose of extending the elastic and flexibility of compute, storage and network capabilities, in an on-demand, pay-as-you go basis. The hybrid approach allows a business to take advantage of the scalability and cost-effectiveness that a public cloud computing environment offers without exposing mission-critical applications and data to third-party vulnerabilities. Hybrid cloud environments involve complex management challenges. First, organizations struggle to maintain control over the resources that lie outside of their managed IT scope. They also need greater infrastructure visibility to help reduce maintenance costs and ensure that their company data and resources are properly handled and secured.
As more applications and services move "to the cloud" (public or on-premise), cloud environments are increasingly adopting and building out traditional enterprise features. This in turn is enabling and encouraging cloud adoption from enterprise users. In many ways the definition is blurring as features like continuous operation, geo-distribution or on-demand capacity become the norm. At NuoDB we're involved in both building enterprise software and using enterprise cloud capabilities. In his session at 14th Cloud Expo, Seth Proctor, CTO of NuoDB, Inc., will cover experiences from building, deploying and using enterprise services and suggest some ways to approach moving enterprise applications into a cloud model.